32nd Intermediate tournament: 30/05/2010
32nd Intermediate tournament: 30/05/2010
SETTINGS AND RULES
Game settings
Valid scheme
NNN-Intermediate-luckless
This is very much alike the standard Intermediate scheme that comes with the game, but it has some small differences:
-Jetpack delay is 0.
-Cluster grenade power is 2.
-Mortar power is 2.
-Crate per turn probability is 0 (no crates will appear during the game).
-Dud mines are off (all mines explode 3 seconds after the activation).
Click here to download the scheme
Other settings
-You are not allowed to change any of the scheme settings, except the number of victories when you are told to.
-One team with 8 worms per player.
-2 victories (a "best of 3" game) for most games, except for filter games that will be played at 1 victory, and the final and 3d place games that will be played at 3 victories ("best of 5" game).
-The games have to be hosted at #Anything Goes or #Ropers heaven (Being AG more popular) for rope and bungee knocks to be possible.
-Remember that rope/bungee knocking is allowed.
In-Game rules
Map choice
The terrain has to be one randomly generated by the in-game editor, try to select terrains that minimize the number of easy kills and big piles during the first turns of the round.
Play fair
Respect the first-turn-order, don't choose terrains trying to maximize the positive effect of you starting a round or to reduce the positive effect of the other wormer starting a round. Don't quit the game after each round, because besides being annoying it is suspicious. Also you shouldn't change your team, worms name, worms order and/or special weapon between rounds, it is very lame.
Forbidden bugs (Remember that rope/bungee knocking is allowed)
* Bungee from Jet Pack (unless both players clearly agreed on allowing this).
* Bow/bat/rope angle modifications.
* Walking on top of the indestructible barrier of a cave.
* Skip walking using the mouse.
* Floating weapon glitch
* Jumping from Pneumatic Drill
* Jumping after teleporting (turning around after teleporting is allowed because it doesn't change the worm position).
(Bugs that were fixed in W:A updates up to 3.6.29 are also forbidden)
Allowed bugs and tricks
Here is a list of allowed bugs and tricks that sometimes are considered bugs that are allowed because they either do not really affect the gameplay or it gets too hard to determine whether they were used intentionally:
* Napalm strike to turn off petrol fire.
* Bazooka and other missiles through thin walls.
* Dragon Ball throgh thin walls.
* Multiple firepunch hits on the same worm.
* Shotgun and other guns through worms.
* Supersheep or any kind of missile shot above the indestructible layer of a closed map.
* Rope and bungee knocks.
* Cluster/Mortar abuse and suicide.
* Hitting more than 1 worm with bow.
* Double poisoning with one skunk.
ORGANIZATION
Registration and starting time
The tournament will start at 16:00 GMT. Registration is open since now and will be closed around 15:50 GMT or as soon as the tournament moderators decide (usually when the number of players reaches 16). More or less 10 minutes after registration is closed, the mods will anounce and post the games that have to be played. Please keep the chat screen clear for the mod's messages to be easier to read for the rest of the players.
Tournament lenght
These tournaments usually last between 4 and 6 hours up to stage three (semi finals), this is why this semi-final, final and 3d place games can be played during the next day.
Timekeeping
Unless you are playing another game of this tournament, the mods have the right to remove you from the player list after 10 minutes of waiting for you.
You will be able to see the registered players and the tree showing the tournament progress in the "tournaments" section of our league page (http://www.normalnonoobs.org/index.php?op=competitions" onclick="window.open(this.href);return false;)
Observations
This tourney will award 100, 50 and 25 ONL points, to the 1st, 2nd and 3th places, respectively.
Only semis and final can be played Monday. Breaks bigger than 10 minutes will not be allowed. No matter the reason.
Game settings
Valid scheme
NNN-Intermediate-luckless
This is very much alike the standard Intermediate scheme that comes with the game, but it has some small differences:
-Jetpack delay is 0.
-Cluster grenade power is 2.
-Mortar power is 2.
-Crate per turn probability is 0 (no crates will appear during the game).
-Dud mines are off (all mines explode 3 seconds after the activation).
Click here to download the scheme
Other settings
-You are not allowed to change any of the scheme settings, except the number of victories when you are told to.
-One team with 8 worms per player.
-2 victories (a "best of 3" game) for most games, except for filter games that will be played at 1 victory, and the final and 3d place games that will be played at 3 victories ("best of 5" game).
-The games have to be hosted at #Anything Goes or #Ropers heaven (Being AG more popular) for rope and bungee knocks to be possible.
-Remember that rope/bungee knocking is allowed.
In-Game rules
Map choice
The terrain has to be one randomly generated by the in-game editor, try to select terrains that minimize the number of easy kills and big piles during the first turns of the round.
Play fair
Respect the first-turn-order, don't choose terrains trying to maximize the positive effect of you starting a round or to reduce the positive effect of the other wormer starting a round. Don't quit the game after each round, because besides being annoying it is suspicious. Also you shouldn't change your team, worms name, worms order and/or special weapon between rounds, it is very lame.
Forbidden bugs (Remember that rope/bungee knocking is allowed)
* Bungee from Jet Pack (unless both players clearly agreed on allowing this).
* Bow/bat/rope angle modifications.
* Walking on top of the indestructible barrier of a cave.
* Skip walking using the mouse.
* Floating weapon glitch
* Jumping from Pneumatic Drill
* Jumping after teleporting (turning around after teleporting is allowed because it doesn't change the worm position).
(Bugs that were fixed in W:A updates up to 3.6.29 are also forbidden)
Allowed bugs and tricks
Here is a list of allowed bugs and tricks that sometimes are considered bugs that are allowed because they either do not really affect the gameplay or it gets too hard to determine whether they were used intentionally:
* Napalm strike to turn off petrol fire.
* Bazooka and other missiles through thin walls.
* Dragon Ball throgh thin walls.
* Multiple firepunch hits on the same worm.
* Shotgun and other guns through worms.
* Supersheep or any kind of missile shot above the indestructible layer of a closed map.
* Rope and bungee knocks.
* Cluster/Mortar abuse and suicide.
* Hitting more than 1 worm with bow.
* Double poisoning with one skunk.
ORGANIZATION
Registration and starting time
The tournament will start at 16:00 GMT. Registration is open since now and will be closed around 15:50 GMT or as soon as the tournament moderators decide (usually when the number of players reaches 16). More or less 10 minutes after registration is closed, the mods will anounce and post the games that have to be played. Please keep the chat screen clear for the mod's messages to be easier to read for the rest of the players.
Tournament lenght
These tournaments usually last between 4 and 6 hours up to stage three (semi finals), this is why this semi-final, final and 3d place games can be played during the next day.
Timekeeping
Unless you are playing another game of this tournament, the mods have the right to remove you from the player list after 10 minutes of waiting for you.
You will be able to see the registered players and the tree showing the tournament progress in the "tournaments" section of our league page (http://www.normalnonoobs.org/index.php?op=competitions" onclick="window.open(this.href);return false;)
Observations
This tourney will award 100, 50 and 25 ONL points, to the 1st, 2nd and 3th places, respectively.
Only semis and final can be played Monday. Breaks bigger than 10 minutes will not be allowed. No matter the reason.
Last edited by Ivo on Sun May 30, 2010 7:51 pm, edited 8 times in total.
Re: 32th Intermediate tournament: 30/05/2010
This tourney will award 100, 50 and 25 ONL points, to the 1st, 2nd and 3th places, respectively.
extra motivation:)
extra motivation:)
Re: 32th Intermediate tournament: 30/05/2010
Leave here your sign up message, when you know that you want and can play this tourney.
Re: 32th Intermediate tournament: 30/05/2010
I can edit it but, I don't agree with you. Semis and final can be played Monday but, the gold is to play all tourney at Sunday.
I thought at 15 GMT because central european people will start to play at 5 pm (not so early imo) and mostly because of Russian people. At 15 gmt they will start to play at 7 pm (local time), it is already a bit late for them if they reach a later stage. But if more people ask to delay 1 or 2 hours, it's ok for me.
I thought at 15 GMT because central european people will start to play at 5 pm (not so early imo) and mostly because of Russian people. At 15 gmt they will start to play at 7 pm (local time), it is already a bit late for them if they reach a later stage. But if more people ask to delay 1 or 2 hours, it's ok for me.
Re: 32th Intermediate tournament: 30/05/2010
I didn't spoke for my person, I can play at 15 GMT without any problems. But if we change something in tournaments process, we should give a chance to talk about it to everybody
Re: 32th Intermediate tournament: 30/05/2010
Well, as I said, my thought was mostly because of Russian comunity. But you are right, the majority of the tourneys were hosted at 17 GMT (don't forget that we have summer time now, so in practise was 16 GMT). For now, 15 GMT will remain but I suggest all which would like to play more late or all which like 15 gmt because can't play too late, to express their opinion.
As I said, leave here the sign up message.
As I said, leave here the sign up message.
Last edited by Ivo on Wed May 26, 2010 2:59 pm, edited 1 time in total.
Re: 32th Intermediate tournament: 30/05/2010
I can play, too.
[FaD] im pro jumper
[lNNNxDario] i see
[lNNNxDario] i see
Re: 32th Intermediate tournament: 30/05/2010
hey how about 16.00 ?
Re: 32th Intermediate tournament: 30/05/2010
Like I said for me it doesnt matter..... 15 or 16 GMT is perfect.khamski wrote:hey how about 16.00 ?
Its 17 or 18 so not a big difference :
Re: 32th Intermediate tournament: 30/05/2010
The tournament starting time was delayed 1hour, from 15:00 GMT to 16:00 GMT.
Please, someone make an announcement at site news (I can't do it).
Please, someone make an announcement at site news (I can't do it).
Re: 32th Intermediate tournament: 30/05/2010
Khamski should I put you in sign up list?
Re: 32th Intermediate tournament: 30/05/2010
Hey sign me in
Re: 32th Intermediate tournament: 30/05/2010
Hey,i too playing
I need 100 points hehe
Pozdro for all
I need 100 points hehe
Pozdro for all
Re: 32th Intermediate tournament: 30/05/2010
Ivo:
yeah.
there are always a chance that i will be disturbed.
but i will try my best to be there and play.
yeah.
there are always a chance that i will be disturbed.
but i will try my best to be there and play.