Challenges (9 solved so far)

Missions designed to help players gain skills that will be, sooner or later, useful during a normal match.
lacoste
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Re: Challenges

Post by lacoste »

Seems like its impossible to make a map possible only for nade knock, or its damn hard. Pity. Thx for trying to solve it anyway.

Heres a replay showing how it should be done:
Attachments
challenge2solvedlacoste.WAgame
(136.38 KiB) Downloaded 264 times
Joschi

Re: Challenges

Post by Joschi »

Hah! I just checked your replays now. Well, you couldn't know that Mablaks jetpack'ing is so sparing :-)

But the idea of jetpack bouncing was indeed nice. A pitty there is so much to be considered, when the best players tries it out :-) For the next challenge you made, you give me a hint and I will set it as an announcement to our site. I want to let know more then 3 ppls know about it. Currently the acticity is also a bit low, its because of the good weather :)
Koras
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Re: Challenges

Post by Koras »

zomg do it in legue vs me :D
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Domi
Posts: 438
Joined: Thu Aug 27, 2009 6:17 pm
Location: Coimbra

Re: Challenges

Post by Domi »

I have updated the first post (with the standings and replays).

I will make a challenge one of these days. :)
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Koras
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Re: Challenges

Post by Koras »

Domi wrote:I have updated the first post (with the standings and replays).

I will make a challenge one of these days. :)
sounds cool
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Domi
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Re: Challenges

Post by Domi »

Challenge 7

Imagine you have no utilities, ropes, whatsoever... remember... you still have bungee.
Good skills at bungee can prevent us from wasting ropes or jetpack.
This is why I made this (very simple) challenge.
I hope it will help someday in any intermediate situation.

Scheme:
scheme.wsc
(297 Bytes) Downloaded 243 times
Objective: Plop the red worm with the blue one in the first turn.

Conditions:
- You can only use one shot from shotgun .

Map:
Map.png
(81.68 KiB) Downloaded 12 times
Enjoy.
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Domi
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Re: Challenges

Post by Domi »

Limit for doing this challenge is 1 day. If no one does it within 1 day... the 1st to solve wins.

So please don't upload your attachments until then. You can send them to me in PM instead... and then I'll put them all together here.

Edit: 2 resolutions so far.
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Joschi

Re: Challenges

Post by Joschi »

I like challenges. C7 is accomplished.
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Domi
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Location: Coimbra

Re: Challenges

Post by Domi »

Well... I'm glad. 4 people did it. :)
Challenge7.rar
Solved by Kayz, Lacoste, Joschi and Mablak.
(293.15 KiB) Downloaded 285 times
Standings:

Lacoste - 3
Koras - 1
Mablak - 3
Domi - 1
Joschi - 1
Kayz - 1


Next one coming!
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Domi
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Re: Challenges

Post by Domi »

Challenge 8 is done!
From now on I will create different topics for each challenge, to see if it has more participation.

Tomorrow I will post it and you'll have 4 days to complete it. Won't be easy so... prepare yourselves. 8)

Cheers.
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Domi
Posts: 438
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Challenge 8

Post by Domi »

Challenge 8

And here we go to the 8th challenge!

You have until 12th November, 20H GMT to solve this.
Send me the replay of you solving the challenge by PM, and I'll then post it here when the time comes.


Rules:

- Place the blue worm under the blue sign;
- Place the red worms under the red signs;
- The red team does nothing;
- In the first turn, place the mine with the blue worm;
- Kill the 3 red worms in the next 2 turns with the arsenal of weapons you are given;
- Have fun.


Map:
Map.png
(125.97 KiB) Downloaded 36 times

Scheme:
Scheme.wsc
(297 Bytes) Downloaded 245 times

I hope you enjoy... good luck!
Last edited by Domi on Tue Nov 09, 2010 2:09 pm, edited 1 time in total.
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Joschi

Re: Challenge 8

Post by Joschi »

Good challenge!!
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Kayz
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Re: Challenge 8

Post by Kayz »

The first red worm poing start place is a bit thick, if you teleport him to the right, you can't backflip him in air, does he have to be backflipped into air, or is it not important?
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Domi
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Re: Challenge 8

Post by Domi »

It matters. Just put it in the middle of the box :)
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lacoste
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Re: Challenge 8

Post by lacoste »

Imo the dynamite part is way too random. I tryed it for like 50 times with 1 success with indy terrain and shot doesnt end turn just to try the random factor. Once worm flyes too far, too close or bounces from a cliff. Tryed to mix different placements of a dynamite and looks like its only a matter of that tiny milisecond (well, placement matters too). I just cant believe you can make it for so many times aiming for such a small area, or there must be some little trick i dont know about. Anyway, solved :D
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