19th Intermediate tournament 30/03/08: Winner Dario
19th Intermediate tournament 30/03/08: Winner Dario
RESULTS
Round one
Dario 2-0 Ukrop
NickyNick 2-0 Felo (Felo quitted in the middle of the game)
Koras 2-0 Daina (Daina quitted in the middle of the game)
Fantomas 2-0 someone who signed up but dissapeared
Terror 2-0 Electro
Jigsaw 2-0 dsa
Optymus 2-0 Nenad
Misirac 2-0 Draco
Round two
Dario 2-0 NickyNick
Koras 2-0 Fantomas
Terror 2-0 Jigsaw
Optymus 2-1 Misirac
Semifinal
Dario 2-0 Koras
Terror 2-1 Optymus
3rd place match
Optymus 1-2 Koras
Final
Dario 3-0 Terror
SETTINGS AND RULES
Game settings
Valid scheme
NNN-Intermediate-luckless
This is very much alike the standard Intermediate scheme that comes with the game, but it has some small differences:
-Jetpack delay is 0.
-Cluster grenade power is 2.
-Mortar power is 2.
-Crate per turn probability is 0 (no crates will appear during the game).
-Dud mines are off (all mines explode 3 seconds after the activation).
You can download the valid scheme in the bottom of that post!
Other settings
-You are not allowed to change any of the scheme settings, except the number of victories when you are told to.
-One team with 8 worms per player.
-2 victories (a "best of 3" game) for most games, except for filter games that will be played at 1 victory, and the final and 3d place games that will be played at 3 victories ("best of 5" game).
-The games have to be hosted at #Anything Goes or #Ropers heaven (Being AG more popular) for rope and bungee knocks to be possible.
-Remember that rope/bungee knocking is allowed.
In-Game rules
Map choice
The terrain has to be one randomly generated by the in-game editor, try to select terrains that minimize the number of easy kills and big piles during the first turns of the round.
Play fair
Respect the first-turn-order, don't choose terrains trying to maximize the positive effect of you starting a round or to reduce the positive effect of the other wormer starting a round. Don't quit the game after each round, because besides being annoying it is suspicious. Also you shouldn't change your team, worms name, worms order and/or special weapon between rounds, it is very lame.
Forbidden BUGS (Remember that rope/bungee knocking is allowed)
-Bungee from jetpack (unless both players clearly agreed on allowing this).
-Girder glitch (and all its variations).
-Bow/bat/rope angle modifications.
-Walking on top of the indestructible barrier of a cave.
-Multiple cows bug (the one that allows a player to drop more cows than what he has in his inventory).
-Speed walking using the mouse.
ORGANIZATION
Registration and starting time
Registration will be opened around 17:00 GMT and will be closed around 17:30 GMT or as soon as the tournament moderators decide (usually when the number of players reaches 16). More or less 10 minutes after registration is closed, the mods will anounce and post the games that have to be played. Please keep the chat screen clear for the mod's messages to be easier to read for the rest of the players.
Tournament lenght
These tournaments usually last between 4 and 6 hours up to stage three (semi finals), this is why this semi-final, final and 3d place games can be played during the next day.
Timekeeping
Unless you are playing another game of this tournament, the mods have the right to remove you from the player list after 10 minutes of waiting for you.
(Originally Dario)
Valid scheme:
Round one
Dario 2-0 Ukrop
NickyNick 2-0 Felo (Felo quitted in the middle of the game)
Koras 2-0 Daina (Daina quitted in the middle of the game)
Fantomas 2-0 someone who signed up but dissapeared
Terror 2-0 Electro
Jigsaw 2-0 dsa
Optymus 2-0 Nenad
Misirac 2-0 Draco
Round two
Dario 2-0 NickyNick
Koras 2-0 Fantomas
Terror 2-0 Jigsaw
Optymus 2-1 Misirac
Semifinal
Dario 2-0 Koras
Terror 2-1 Optymus
3rd place match
Optymus 1-2 Koras
Final
Dario 3-0 Terror
SETTINGS AND RULES
Game settings
Valid scheme
NNN-Intermediate-luckless
This is very much alike the standard Intermediate scheme that comes with the game, but it has some small differences:
-Jetpack delay is 0.
-Cluster grenade power is 2.
-Mortar power is 2.
-Crate per turn probability is 0 (no crates will appear during the game).
-Dud mines are off (all mines explode 3 seconds after the activation).
You can download the valid scheme in the bottom of that post!
Other settings
-You are not allowed to change any of the scheme settings, except the number of victories when you are told to.
-One team with 8 worms per player.
-2 victories (a "best of 3" game) for most games, except for filter games that will be played at 1 victory, and the final and 3d place games that will be played at 3 victories ("best of 5" game).
-The games have to be hosted at #Anything Goes or #Ropers heaven (Being AG more popular) for rope and bungee knocks to be possible.
-Remember that rope/bungee knocking is allowed.
In-Game rules
Map choice
The terrain has to be one randomly generated by the in-game editor, try to select terrains that minimize the number of easy kills and big piles during the first turns of the round.
Play fair
Respect the first-turn-order, don't choose terrains trying to maximize the positive effect of you starting a round or to reduce the positive effect of the other wormer starting a round. Don't quit the game after each round, because besides being annoying it is suspicious. Also you shouldn't change your team, worms name, worms order and/or special weapon between rounds, it is very lame.
Forbidden BUGS (Remember that rope/bungee knocking is allowed)
-Bungee from jetpack (unless both players clearly agreed on allowing this).
-Girder glitch (and all its variations).
-Bow/bat/rope angle modifications.
-Walking on top of the indestructible barrier of a cave.
-Multiple cows bug (the one that allows a player to drop more cows than what he has in his inventory).
-Speed walking using the mouse.
ORGANIZATION
Registration and starting time
Registration will be opened around 17:00 GMT and will be closed around 17:30 GMT or as soon as the tournament moderators decide (usually when the number of players reaches 16). More or less 10 minutes after registration is closed, the mods will anounce and post the games that have to be played. Please keep the chat screen clear for the mod's messages to be easier to read for the rest of the players.
Tournament lenght
These tournaments usually last between 4 and 6 hours up to stage three (semi finals), this is why this semi-final, final and 3d place games can be played during the next day.
Timekeeping
Unless you are playing another game of this tournament, the mods have the right to remove you from the player list after 10 minutes of waiting for you.
(Originally Dario)
Valid scheme:
- Attachments
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- [NNN-Intermediate-luckless].rar
- (207 Bytes) Downloaded 242 times
Last edited by Jakka on Mon Apr 21, 2008 8:24 pm, edited 9 times in total.
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