SHEEP HURTS 90!

Replays, screenshots and anything that can help players getting better
Felo
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SHEEP HURTS 90!

Post by Felo »

i was playing with electro the final round, i watched 90
but electro says "naah it must be 60" and i said "ok.. but im going to check anyway"

lol.. :lol:


play at 6:00

i already sent this to Cybershadow.. im waiting the answer..


answer any1?


90!
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2009-06-28 02.16.05 [Online Round 3] @Felo, AzaD`Electro.WAgame
play at 6:00
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The wormgod says "we must accept initial positions on every round, that's the test for you today."
Dario
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Post by Dario »

Fall damage is evident. I can't say what triggered the fall damage though.
Felo
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Post by Felo »

i knew it was a fall damage, but my doubt is 20 hp for a fall damage?!

wow
The wormgod says "we must accept initial positions on every round, that's the test for you today."
Felo
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Post by Felo »

chating with CS:

[00:46:34] -> [CyberShadow] i know it is because a fall damage, but 20hp for a fall damage? thats a lot!... see ya


00:46:56] <- [CyberShadow] Fall damage is usually not applied after explosions

[00:47:13] <- [CyberShadow] I think it might have been because it knocked into the other worm, didn't look for sure yet
The wormgod says "we must accept initial positions on every round, that's the test for you today."
Jigsaw
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Post by Jigsaw »

I know what's the cause, the same thing that causes skunk to poison for more than 5/turn!

old definition of a patch: "an add-on which removes old bugs and adds new ones"
Johnmir
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Post by Johnmir »

Sheep hurts 90 - It hurts! :D
(sorry for an off-topic)
Koras
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Post by Koras »

ye it was 60 like Electro said :oops:
for me looks like 'new' bug
Dario
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Post by Dario »

I didn't pick the word "speed"-damage for no reason, because the damage received depends on how fast the worm is moving. The explosion was clearly very close to the center of the worm, so that itself caused 73 or 74 damage and if the worm had gone upwards and hit a wall it wouldn't be hard for the fall to cause 16-17 damage. Consider that 17 damage is what you get if you fall from a fully extended rope (3 stars rope), and that distance seems to be about the same you'd get from a very well centered sheep explosion.

Would be nice to test what jigsaw says, maybe with when the retreat time expires the rules that normally regulate when a worm gets fall damage and when not are different.
Felo
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Post by Felo »

Sherlocks Homs where r u?? =P
The wormgod says "we must accept initial positions on every round, that's the test for you today."
Antares
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Post by Antares »

You mean Sherlock Worms?
Even my clock at morning sounds ''tac-tic'' instead of ''tic-tac''.
Felo
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Post by Felo »

that sounds better ^^
The wormgod says "we must accept initial positions on every round, that's the test for you today."
Antares
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Post by Antares »

I managed in some games (lucky fall/speed damage) to get over 80, can't remember exactely but i am 99% sure i had 80-83 with a sheep once. With dyna aswell...
Even my clock at morning sounds ''tac-tic'' instead of ''tic-tac''.
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Kayz
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Post by Kayz »

Very weird fall damage :o Thanks for posting it.
[FaD] im pro jumper
[lNNNxDario] i see
TerRoR
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Post by TerRoR »

Sherlock worms arived.. im gonna check it now :idea:
TerRoR
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Post by TerRoR »

I dont know how to explain how it works because i dont know, but in my worm carreer i always noticed that a worm will always take more damage if he gets blown with a 90 degrees to 180 degrees angle into the ground. (not to compare with a fall damage fly, because he does not make a fall afther hitting the ground). Its like puting a nade on a head in the middle will do 44 damage (without fall damage), and on -1, -2, -3, -4 etc it will do 45. I guess this was just a simple case of speed damage.. i think it hit a vertical part of the pixel on the ground wich gave him the speed damage.


Check dario's worm guide.

Sherlock out!
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