Here I want to speak about our best friend: The mad cows.
I got a general question first.
I saw a replay when PiNK played Rafka. He used cows on him and one cow went up a hill, which was very ascending steep.
I always thought cows can walk until 45
Cows in general
Cows in general
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- playback at 280 seconds.WAgame
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- cowhill.rar
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- Wriggler
- NNN member
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- Joined: Wed Nov 28, 2007 12:15 am
- Location: US of the MFing A
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Cows exploding has nothing to do with 45 degree angle:
"After release, a cow walks at a horizontal rate of 2 pixels per frame along the ground, and will explode if it hits a wall which is 5 pixels higher than its present walking surface. A cow will jump if it reaches a drop more than 4 pixels lower than its present walking surface. The mad cow jumps at a 45
"After release, a cow walks at a horizontal rate of 2 pixels per frame along the ground, and will explode if it hits a wall which is 5 pixels higher than its present walking surface. A cow will jump if it reaches a drop more than 4 pixels lower than its present walking surface. The mad cow jumps at a 45
Now we will get people bitching about luck with cows just because they read this. The funny part is that they'll think it was "luck" when a cow explodes on a 10px wall (same thing happens with mine/dyna hatting sub-pixel alignment, I see people miss a drop by 3 pixels and blame it on sub-pixel alignment, ha).
Btw: worms2d.info
Btw: worms2d.info
Here you can see a turning cow. Wriggler said there is a 6.25% chance. Lucky me. The worm was like a wall for the cow, so it turned around.
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- Turning cow at 04'44.WAgame
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