Hi there!
Hope you are all doing well!
Long time without doing posts hehe
Let's jump into it..
Summary
More than 10 years ago I made a post in the NNN forum by the name "New Tricks & Tips" (http://www.normalnonoobs.com/forum/view ... ?f=5&t=414) where I showed some moves like "Mine Knocking by jumping forward", "Sheep Head-Jump", "Measuring Girders for weapons" and these ones that I named "Perfect Targets", which I will explain further in this post. The main idea is to master the homing missile behavior to a mechanical level for reusable situations. This means to manipulate the missile without using our human-timer to calculate power and focusing on what we can always perfectly repeat which is shooting with the max power and target specified spots. In those situations the missile will always behave the same! (or there's a very high probability to do it, as DeadCode once explained to me there is a 0.333 -or something like that- that is always missing in the pixel control). With this "Perfect Targets" idea, there are hundreds of possibilities, not only to show a nice and stylish shot but to resolve real gamsituations.
Explanation
* It came to my mind this idea of poiting the pixels marked in the "bazooka-sight" as clockwise (see the picture down below). And also to use other pointers as WormName and TeamName boxes, and even body parts of the worm like the tail, the head and the eyes. (See picture down below).
* If we select Bat, Kamikaze, Arch or Flamethrower, we will always have "perfect angles" (see picture down below), so after selecting one of those weapons if we switch to homing missile we will have those angles selected.
* Therefore, if you always click on a "Perfect Target", for example the sight of a bat at 2 o'clock, and you shoot with maximum power, the homing missile will always behave the same. In this case the missile will end moving to the "southeast" or to "4 o'clock" (see picture down below).
Hope you enjoy this and if you have time try to master some and share !!
My personal favorite is "Bat at 4 o'clock" (see picture down below)
Take care, God bless !!
Felo (aka "Texxt" in #ag).
Perfect Targets
Perfect Targets
- Attachments
-
- Perfect_Targets.WAgame
- (131.66 KiB) Downloaded 171 times
-
- Perfect_Targets.png
- (118.27 KiB) Not downloaded yet
-
- Perfect Targets.rar
- (232.56 KiB) Downloaded 142 times
The wormgod says "we must accept initial positions on every round, that's the test for you today."
Re: Perfect Targets
Good job Felo! Always great to see this kind of topic appear again here on the forum and have enthusiasts like you to discover these types of things.
Re: Perfect Targets
Nice post Felo.Actually there are more Perfect targets for homing than this.I researched it many years ago but unfortunately all written materials are gone now.Anyway a good method of finding more is by assigning certain mouse movements to keyboard either with external program or by checking windows mouse options and using it to choose specific homing missile targets.It can make homing to fall down or go horizontally after using its fuel.Its looks nice but imo its not very usefull in most serious matches
Re: Perfect Targets
Thank you Albus
Yes we still have things to discover!
The wormgod says "we must accept initial positions on every round, that's the test for you today."
Re: Perfect Targets
Hi mate, thank you.Silaneo wrote: ↑Thu Aug 13, 2020 7:51 pm Nice post Felo.Actually there are more Perfect targets for homing than this.I researched it many years ago but unfortunately all written materials are gone now.Anyway a good method of finding more is by assigning certain mouse movements to keyboard either with external program or by checking windows mouse options and using it to choose specific homing missile targets.It can make homing to fall down or go horizontally after using its fuel.Its looks nice but imo its not very usefull in most serious matches
I'm not a fan of using additional tools, I'm more into native tricks.
However it would be nice to see those hacks you mentioned, sounds fan to try
The wormgod says "we must accept initial positions on every round, that's the test for you today."
Re: Perfect Targets
Ye forgot to mention that aditional programs that make mouse move n pixels in any direction are forbidden in the league by Dario Thats why i also mentioned windows options Native tricks are good
Re: Perfect Targets
This thread made me get back to my Key Mouse Genie program and experiment with homing.Here are some examples of my perfect targets.These homing targets can be found by using girders as measuring tools although its not as precise or fast as with the program it can be allowed in league games
- Attachments
-
- homing underwater 6 girders to right.WAgame
- (6.61 KiB) Downloaded 130 times
-
- homng perfect target 8 to left-2 to up girders.WAgame
- (7.3 KiB) Downloaded 125 times
-
- homing perfect target 4to left 1 to up girders.WAgame
- (13.66 KiB) Downloaded 129 times
Re: Perfect Targets
new level of "Russian roulett" with full buletts. If the 2nd happened against me, I would be look like him:
"Unique: if we dont know him he's a noob. Well, if I dont know some1 I know he's noob"
Re: Perfect Targets
Very nice Silaneo!Silaneo wrote: ↑Fri Aug 28, 2020 4:35 pm This thread made me get back to my Key Mouse Genie program and experiment with homing.Here are some examples of my perfect targets.These homing targets can be found by using girders as measuring tools although its not as precise or fast as with the program it can be allowed in league games
I remember that topic from Fello, but I hadn't seen those replays. Incredible shots!
My favorite was this one: homing underwater 6 girders to right.