What weapons are worth to count?

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Kilobyte
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What weapons are worth to count?

Post by Kilobyte »

SW, Rope yes... any other? Suggestions, experiences?
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Ivo
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Re: What weapons are worth to count?

Post by Ivo »

Utilities:
Ropes, WS, LG, JP.
chute, bungee, grids.

Weapons:
SW, dyna, sheep, petrol, homing, air strike, napalm.

Of course that some weapons are not needed to take not in paper, or memorize, because you can check at map his holes/effects.
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Kayz
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Re: What weapons are worth to count?

Post by Kayz »

Adding to Ivo: Mines, Bat, Kamikaze, Teleport
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Ivo
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Re: What weapons are worth to count?

Post by Ivo »

Of course bat and tele and mine, very important to count too, I forgot to add it to the list.
Kami is that weapon when you normally see in the terrain their effect or, once your opponent used it, you'll never forgot.
Koras
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Re: What weapons are worth to count?

Post by Koras »

everything but I always count only:

Utilities:
Ropes, WS, LG, JP.
and special wep
i also try remember about dyna/bat but ussually I forget about it ;)
Kilobyte
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Re: What weapons are worth to count?

Post by Kilobyte »

Koras wrote:everything but I always count only:
everything! That owned
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Johnmir
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Re: What weapons are worth to count?

Post by Johnmir »

When i play i don't pay too much attention, nor using a sheet of paper. You can see some holes to recognize what weapons have been used, really. I can see the last rope (when an opponent shoot it and there is no weapon shown near the worm. My method of remembering weapons: if i need to remember some weapon, i just remember my opponent's moves (usually i do) and it helps a lot. For example i can just remember opponent's turn with a sheep to remember if he used it. If i don't remember any "sheep" used by my opponent, i suppose he hasn't used it (it is something intuitive).

My method can be cool, cause it doesn't take ANY concentration from you, but you can try to remember things if you really need to.

So that: i usually need to remember if my opponent used Jet pack, ropes (don't count SW, lol, shame, but it is my problem :D), dynamite, sheep (don't care about mines, cmon, what for?), special weapon, low gravity, bate. That's what i think the main.
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Kayz
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Re: What weapons are worth to count?

Post by Kayz »

In SD you can open tunnels with mines, which only you alone can access, and if you don't have them, it's kind of important. :P
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Re: What weapons are worth to count?

Post by Johnmir »

Well, the question was "the most important". Everything can be important, Kayz, i agree :P It's better to remember all :)
zoky
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Re: What weapons are worth to count?

Post by zoky »

i count any thing what is limited lol...
"HE HAVE PIGEONS; THAT MEANS HE DOESNT HAVE COWS" o realy .:DDDDDDDDDDDDDDDDD
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Re: What weapons are worth to count?

Post by Joschi »

zoky wrote:i count any thing what is limited lol...
Yes, me too! I going so far to count my opponents left active brain cells after 1 h playing. Success proves me right!
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Domi
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Re: What weapons are worth to count?

Post by Domi »

I know everything's worth counting, but I usually just pay full attention to:

- Ropes
- Utilities
- WS
- Dyna
- Bat
- SW

By the way... in the next W:A releases, Cybershadow is implementing a way of seeing the Weapons panel in replays.

You can check it out here: http://blog.worms2d.info/view-local-teams-weapon-panels
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