CPU AI: 1vs32

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LittleBiatch
Posts: 53
Joined: Wed Dec 29, 2010 3:13 am

CPU AI: 1vs32

Post by LittleBiatch »

Hey

CPU's artificial intelligence is so low, there is no way we can progress as fast as playing online. Anyway, I've fixed myself some challenge for the lolz when I was a bit drunk: 1 vs 32 worms (AI level 5). The CPU is very bad but when it aims, it aims better than a human so you can get killed easily by some nade or zook. I've failed 7 times before, that's why I take my time on this one. I don't know if it's possible to improve CPU's AI. That seem to be some very hard coding.

Lol, does anybody want to try vs 5 teams ? :lol: And so on...
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Koras
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Posts: 2070
Joined: Sun Nov 25, 2007 1:21 am
Location: Poland

Re: CPU AI: 1vs32

Post by Koras »

its easy to win :)
even 32vs1
LittleBiatch
Posts: 53
Joined: Wed Dec 29, 2010 3:13 am

Re: CPU AI: 1vs32

Post by LittleBiatch »

Easy, easy.. Yes, when you're a pro player lol ! I thought it would be way more easy actually, but I was wrong.

But I'm sure that if you play like your usual online game you will lose. 3-4 nades or zooks and you are dead, the CPU can do very precise aims (at level 5). You have to think differently than online IMO. I would be curious if you try to play as usual vs 32 worms level 5.

Anyway I want to try 40 worms but I can't rope knock when I'm offline and I don't find the option to change that, where is it ?
lacoste
Posts: 258
Joined: Wed Feb 04, 2009 2:50 pm
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Re: CPU AI: 1vs32

Post by lacoste »

You must enable this tweak -> Your-WA-Directory\Tweaks\OfflineRopeKnocking_On.reg
LittleBiatch
Posts: 53
Joined: Wed Dec 29, 2010 3:13 am

Re: CPU AI: 1vs32

Post by LittleBiatch »

Thanks lacoste!

If someone wants to try this, I'm sure it won't be THAT easy (even for pros IMHO).
Lansmander
Posts: 64
Joined: Fri Sep 24, 2010 1:58 pm

Re: CPU AI: 1vs32

Post by Lansmander »

lacoste wrote:You must enable this tweak -> Your-WA-Directory\Tweaks\OfflineRopeKnocking_On.reg
The easier way is to enable ORK in advanced options menu.
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