34rd NNN-One-Evening Tourney: Winners Chuvash, Jaggu, Fenrys
34rd NNN-One-Evening Tourney: Winners Chuvash, Jaggu, Fenrys
ORGANIZATION
Registration and starting time
Registration will be opened around 15:30 GMT and will be closed around 16:15 GMT or as soon as the tournament moderators decide. More or less 10 minutes after registration is closed, the mods will anounce and post the games that have to be played. Please keep the chat screen clear for the mod's messages to be easier to read for the rest of the players.
Tournament lenght
These tournaments usually last between 4 and 6 hours up to stage three (semi finals), this is why this semi-final, final and 3d place games can be played during the next day.
Timekeeping
Unless you are playing another game of this tournament, the mods have the right to remove you from the player list after 10 minutes of waiting for you.
You will be able to see the registered players and the tree showing the tournament progress in the "tournaments" section of our league page (http://www.normalnonoobs.org" onclick="window.open(this.href);return false;)
SETTINGS AND RULES
Game settings
Valid scheme
NNN-Intermediate-luckless
This is very much alike the standard Intermediate scheme that comes with the game, but it has some small differences:
-Jetpack delay is 0.
-Cluster grenade power is 2.
-Mortar power is 2.
-Crate per turn probability is 0 (no crates will appear during the game).
-Dud mines are off (all mines explode 3 seconds after the activation).
Click here to download the scheme
Other settings
-You are not allowed to change any of the scheme settings, except the number of victories when you are told to.
-One team with 8 worms per player.
-2 victories (a "best of 3" game) for most games, except for filter games that will be played at 1 victory, and the final and 3d place games that will be played at 3 victories ("best of 5" game).
-The games have to be hosted at #Anything Goes or #Ropers heaven (Being AG more popular) for rope and bungee knocks to be possible.
-Remember that rope/bungee knocking is allowed.
In-Game rules
Map choice
The terrain has to be one randomly generated by the in-game editor, try to select terrains that minimize the number of easy kills and big piles during the first turns of the round.
Play fair
Respect the first-turn-order, don't choose terrains trying to maximize the positive effect of you starting a round or to reduce the positive effect of the other wormer starting a round. Don't quit the game after each round, because besides being annoying it is suspicious. Also you shouldn't change your team, worms name, worms order and/or special weapon between rounds, it is very lame.
Forbidden bugs (Remember that rope/bungee knocking is allowed)
* Bungee from Jet Pack (unless both players clearly agreed on allowing this).
* Bow/bat/rope angle modifications.
* Walking on top of the indestructible barrier of a cave.
* Skip walking using the mouse.
* Floating weapon glitch
* Jumping from Pneumatic Drill
* Jumping after teleporting (turning around after teleporting is allowed because it doesn't change the worm position).
(Bugs that were fixed in W:A updates up to 3.6.29 are also forbidden)
Allowed bugs and tricks
Here is a list of allowed bugs and tricks that sometimes are considered bugs that are allowed because they either do not really affect the gameplay or it gets too hard to determine whether they were used intentionally:
* Napalm strike to turn off petrol fire.
* Bazooka and other missiles through thin walls.
* Dragon Ball throgh thin walls.
* Multiple firepunch hits on the same worm.
* Shotgun and other guns through worms.
* Supersheep or any kind of missile shot above the indestructible layer of a closed map.
* Rope and bungee knocks.
* Cluster/Mortar abuse and suicide.
* Hitting more than 1 worm with bow.
* Double poisoning with one skunk.
Registration and starting time
Registration will be opened around 15:30 GMT and will be closed around 16:15 GMT or as soon as the tournament moderators decide. More or less 10 minutes after registration is closed, the mods will anounce and post the games that have to be played. Please keep the chat screen clear for the mod's messages to be easier to read for the rest of the players.
Tournament lenght
These tournaments usually last between 4 and 6 hours up to stage three (semi finals), this is why this semi-final, final and 3d place games can be played during the next day.
Timekeeping
Unless you are playing another game of this tournament, the mods have the right to remove you from the player list after 10 minutes of waiting for you.
You will be able to see the registered players and the tree showing the tournament progress in the "tournaments" section of our league page (http://www.normalnonoobs.org" onclick="window.open(this.href);return false;)
SETTINGS AND RULES
Game settings
Valid scheme
NNN-Intermediate-luckless
This is very much alike the standard Intermediate scheme that comes with the game, but it has some small differences:
-Jetpack delay is 0.
-Cluster grenade power is 2.
-Mortar power is 2.
-Crate per turn probability is 0 (no crates will appear during the game).
-Dud mines are off (all mines explode 3 seconds after the activation).
Click here to download the scheme
Other settings
-You are not allowed to change any of the scheme settings, except the number of victories when you are told to.
-One team with 8 worms per player.
-2 victories (a "best of 3" game) for most games, except for filter games that will be played at 1 victory, and the final and 3d place games that will be played at 3 victories ("best of 5" game).
-The games have to be hosted at #Anything Goes or #Ropers heaven (Being AG more popular) for rope and bungee knocks to be possible.
-Remember that rope/bungee knocking is allowed.
In-Game rules
Map choice
The terrain has to be one randomly generated by the in-game editor, try to select terrains that minimize the number of easy kills and big piles during the first turns of the round.
Play fair
Respect the first-turn-order, don't choose terrains trying to maximize the positive effect of you starting a round or to reduce the positive effect of the other wormer starting a round. Don't quit the game after each round, because besides being annoying it is suspicious. Also you shouldn't change your team, worms name, worms order and/or special weapon between rounds, it is very lame.
Forbidden bugs (Remember that rope/bungee knocking is allowed)
* Bungee from Jet Pack (unless both players clearly agreed on allowing this).
* Bow/bat/rope angle modifications.
* Walking on top of the indestructible barrier of a cave.
* Skip walking using the mouse.
* Floating weapon glitch
* Jumping from Pneumatic Drill
* Jumping after teleporting (turning around after teleporting is allowed because it doesn't change the worm position).
(Bugs that were fixed in W:A updates up to 3.6.29 are also forbidden)
Allowed bugs and tricks
Here is a list of allowed bugs and tricks that sometimes are considered bugs that are allowed because they either do not really affect the gameplay or it gets too hard to determine whether they were used intentionally:
* Napalm strike to turn off petrol fire.
* Bazooka and other missiles through thin walls.
* Dragon Ball throgh thin walls.
* Multiple firepunch hits on the same worm.
* Shotgun and other guns through worms.
* Supersheep or any kind of missile shot above the indestructible layer of a closed map.
* Rope and bungee knocks.
* Cluster/Mortar abuse and suicide.
* Hitting more than 1 worm with bow.
* Double poisoning with one skunk.
Re: 34rd NNN-One-Evening Tourney: Sunday, 29/08/2010 at 16 GMT
We are hosting our monthly NNN Tourney once again in cooperation with Worm Olympics!
Kayz, Ivo or me will do the job of moderating, because I am not sure yet, if I will have time to participat at all.
Here you go for the tourney tree.
Hf'z!
P.S.: @Koras, bump this thread please!
Kayz, Ivo or me will do the job of moderating, because I am not sure yet, if I will have time to participat at all.
Here you go for the tourney tree.
Hf'z!
P.S.: @Koras, bump this thread please!
Re: 34rd NNN-One-Evening Tourney: Sunday, 29/08/2010 at 16 GMT
Nice. I'll try my best to be there.
Re: 34rd NNN-One-Evening Tourney: Sunday, 29/08/2010 at 16 GMT
chuvash 2:0 Angelbg
- Attachments
-
- chuvash-Angelbg.rar
- (22.92 KiB) Downloaded 253 times
Re: 34rd NNN-One-Evening Tourney: Sunday, 29/08/2010 at 16 GMT
chuvash 2:0 Joschi
- Attachments
-
- chuvash-Joschi.rar
- (32.85 KiB) Downloaded 271 times
Re: 34rd NNN-One-Evening Tourney: Sunday, 29/08/2010 at 16 GMT
I lost 1-2 against fenrys for the 3rd place game.
I lost my opportunity to won a competition medal, but it wouldn't be totally fair win it at this tourney because my first 2 opponents quited during the 1st round.
One more good tourney with a good number of players.
Nice moderation Kayz
Cheers
I lost my opportunity to won a competition medal, but it wouldn't be totally fair win it at this tourney because my first 2 opponents quited during the 1st round.
One more good tourney with a good number of players.
Nice moderation Kayz
Cheers
- Attachments
-
- 34th NNN tourney - 3rd place game - Ivo 1 vs 2 fenrys.rar
- (44.8 KiB) Downloaded 279 times
Re: 34rd NNN-One-Evening Tourney: Sunday, 29/08/2010 at 16 GMT
Semi Finals, Jaggu vs Fenrys 3:1
- Attachments
-
- Fenrys.rar
- (50.56 KiB) Downloaded 302 times
Re: 34rd NNN-One-Evening Tourney: Sunday, 29/08/2010 at 16 GMT
Very good tourney.
We all did a great job with that motivating points.
MODing and posting results is an easy job!
Viewing stats and ability to watch a hot replays is an entertainment!
Also integration with WO was a good idea.
Thanx to MOD for his work!
Can't wait to see chuvash-Jaggu final.... "These guys are good!"
We all did a great job with that motivating points.
MODing and posting results is an easy job!
Viewing stats and ability to watch a hot replays is an entertainment!
Also integration with WO was a good idea.
Thanx to MOD for his work!
Can't wait to see chuvash-Jaggu final.... "These guys are good!"
Re: 34rd NNN-One-Evening Tourney: Sunday, 29/08/2010 at 16 GMT
Haha, fucking tourney.
How could I lose?
How could I lose?
Re: 34rd NNN-One-Evening Tourney: Sunday, 29/08/2010 at 16 GMT
How could I lose? xD
[FaD] im pro jumper
[lNNNxDario] i see
[lNNNxDario] i see
Re: 34rd NNN-One-Evening Tourney: Sunday, 29/08/2010 at 16 GMT
lol jaGGu in final
Re: 34rd NNN-One-Evening Tourney: Sunday, 29/08/2010 at 16 GMT
yes im noob and im in final rofl rofl
Re: 34rd NNN-One-Evening Tourney: Sunday, 29/08/2010 at 16 GMT
Why the heck chuvash didn't upload replay of our game?
Do i have to do this?
Do i have to do this?
Re: 34rd NNN-One-Evening Tourney: Sunday, 29/08/2010 at 16 GMT
Jaggu and chuvash, please play your game!! FFIE won't wait another day.