Best move contest Season 1: Winner Khamski
Posted: Wed Apr 01, 2009 4:01 pm
It's time to choose a winner!
Vote for the move that you think was the best.
Move 1
Dario 2:45 shotgun:
A rather simple shotgun, a bit creative with a touch of reflexes and jumping skills.
Move 2
Dario 10:50 fire punch:
The only outstanding thing of this move is the precision needed to achieve 120 damage with a Fire Punch performed in the middle of a jump. If I remember correctly there are only 2 or 3 pixels from which achieving 120 damage is possible.
Move 3
Dario 8:00 dynamite:
Creative and very well pointed out, although there was a correction in the last few seconds and one of the worms didn't end up where expected. The exact 25 hp left for one of the worms wasn't predicted.
Move 4
Dario 8'00 kamikaze:
Nothing special about this one, although it was perfectly executed it is still a rather simple move.
Move 5
Kayz 13:30 cows:
Good triple kill, although the move could have been better if he pointed out the worms bouncing and cows explosions that.
Move 6
Kayz 5:15 dynamite:
Well pointed out, very well executed.
Move 7
Khamski 24:10 timed mine:
What started as a failed turn both by not being able to turn on the mine before using the shotgun and what apparently was an attempt of pushing the mine forward with the first shot ended up being the turn that won the round!. Reacting so creatively to a double unexpected situation under the pressure of knowing it was the decisive turn of the round is something to be really proud of.
Move 8
Koras 1:30 mine:
Simple, creative, accurately predicted and accurately performed.
Move 9
Pink 2:00 dynamite:
Well executed, although pointing out that one of the worms would hit the edge of the hole and still plop could have shown a higher understanding of wormy physics.
Move 10
Pink 9:00 low gravity bat:
Although it wasn't really accurately predicted (considering where the worm was supposed to hit the land for the first time) he still deserves credit for having seen that such kill was possible and having the guts to try and make what we all know has many possible ways of failing.
Move 11
Terror 4:50 mine:
Move characterised by the ability to see it was possible, good mine hatting skills and the guts to try it knowing that at such angles and aiming to such a small target the natural and random dispersion of the mine hats could easily ruin the move.
Move 12
Kayz 6:40 shotgun on mine:
A good deal of creativity and advanced mine-bouncing knowledge.
Move 13
Terror 8:45 shotgun and jump suicide:
An obvious change of plans in the middle of the turn shows fast thinking. Good jump too.
Move 14
Terror 11:30 grenade:
Very nice vision and worm-pushing skills. Sadly the plop seems to be a nice accident. If I knew the worm would land exactly there, activate the mine, fly over the hole and slide back due to a pixel on the floor, I would have definitely pointed that out since it was by far harder than the first stage of the move and would show impressive knowledge of worms physics.
Move 15
Terror 36:55 bazooka:
Nicely seen, nicely performed.
Vote for the move that you think was the best.
Move 1
Dario 2:45 shotgun:
A rather simple shotgun, a bit creative with a touch of reflexes and jumping skills.
Move 2
Dario 10:50 fire punch:
The only outstanding thing of this move is the precision needed to achieve 120 damage with a Fire Punch performed in the middle of a jump. If I remember correctly there are only 2 or 3 pixels from which achieving 120 damage is possible.
Move 3
Dario 8:00 dynamite:
Creative and very well pointed out, although there was a correction in the last few seconds and one of the worms didn't end up where expected. The exact 25 hp left for one of the worms wasn't predicted.
Move 4
Dario 8'00 kamikaze:
Nothing special about this one, although it was perfectly executed it is still a rather simple move.
Move 5
Kayz 13:30 cows:
Good triple kill, although the move could have been better if he pointed out the worms bouncing and cows explosions that.
Move 6
Kayz 5:15 dynamite:
Well pointed out, very well executed.
Move 7
Khamski 24:10 timed mine:
What started as a failed turn both by not being able to turn on the mine before using the shotgun and what apparently was an attempt of pushing the mine forward with the first shot ended up being the turn that won the round!. Reacting so creatively to a double unexpected situation under the pressure of knowing it was the decisive turn of the round is something to be really proud of.
Move 8
Koras 1:30 mine:
Simple, creative, accurately predicted and accurately performed.
Move 9
Pink 2:00 dynamite:
Well executed, although pointing out that one of the worms would hit the edge of the hole and still plop could have shown a higher understanding of wormy physics.
Move 10
Pink 9:00 low gravity bat:
Although it wasn't really accurately predicted (considering where the worm was supposed to hit the land for the first time) he still deserves credit for having seen that such kill was possible and having the guts to try and make what we all know has many possible ways of failing.
Move 11
Terror 4:50 mine:
Move characterised by the ability to see it was possible, good mine hatting skills and the guts to try it knowing that at such angles and aiming to such a small target the natural and random dispersion of the mine hats could easily ruin the move.
Move 12
Kayz 6:40 shotgun on mine:
A good deal of creativity and advanced mine-bouncing knowledge.
Move 13
Terror 8:45 shotgun and jump suicide:
An obvious change of plans in the middle of the turn shows fast thinking. Good jump too.
Move 14
Terror 11:30 grenade:
Very nice vision and worm-pushing skills. Sadly the plop seems to be a nice accident. If I knew the worm would land exactly there, activate the mine, fly over the hole and slide back due to a pixel on the floor, I would have definitely pointed that out since it was by far harder than the first stage of the move and would show impressive knowledge of worms physics.
Move 15
Terror 36:55 bazooka:
Nicely seen, nicely performed.